Blade Guardian

BLADE GUARDIAN

Medium Construct

Hit Dice: 8d10+20 (64 hp)

Initiative: +0

Speed: 20 ft.

Armor Class: 20 (+10 natural)

Attack: Claw +13 melee* (1d6+7)

Full Attack: 2 claws +13 melee* (1d6+7)

Space/Reach: 5 ft./5 ft.

Special Qualities: Construct type, damage reduction 5/–, darkvision 60 ft., fast healing 1, find master, guard, low-light vision, spell storing

Avilities: Str 24, Dex 10, Con —, Int —, Wis 10, Cha 1

Aligment: Neutral

''This human-shaped creature of metal is covered in spikes. Where its'' hands should be are instead two whirling blades.

When they are created, blade guardians are forever tied to their masters with a familiar’s bond. Unlike the general assistance that most familiars provide, blade guardians exist only to fight on their master’s behalf. A blade guardian is capable of carrying out complex tasks that involve combat in some way. If it’s not carrying out a specific command, it stays near its master, attacking anyone who attacks her. A blade guardian is some 6 feet tall and weighs more than 400 pounds.

Combat 

Blade guardians are relentless combatants, striking at foes with their whirling blade-arms and rarely straying far from their masters.

Find Master: No matter the distance, as long as it is on the same plane, a blade guardian can fi nd its master.

Guard: A blade guardian moves swiftly to defend its master by its side, blocking blows and disrupting foes. All attacks against the master take a –2 penalty if the blade guardian is adjacent.

Spell Storing: A blade guardian can store one spell of 3rd level or lower that is cast into it by another creature. It uses this spell when commanded or when a predetermined situation arises. Once this spell is used, it can store another spell (or the same spell).